Yoshifumi KawaiFast Dictionary Lookup of UTF-8 String in the C# 13 with .NET 9 AlternateLookupIn .NET 9, a new method GetAlternateLookup<TKey, TValue, TAlternate>() has been added to dictionary-like classes: Dictionary…Aug 29Aug 29
Yoshifumi KawaiZLogger v2 Architecture: Leveraging .NET 8 to Maximize PerformanceWe have released ZLogger v2, a new ultra-fast and low-allocation logging library for C# and .NET. It’s been completely redesigned from v1…Jul 51Jul 51
Yoshifumi KawaiConsoleAppFramework v5 — Zero Overhead, Native AOT-compatible CLI Framework for C#We have released a completely new version of ConsoleAppFramework. It is a brand new framework that has been completely redesigned and…Jun 14Jun 14
Yoshifumi KawaiHow to create a modern C# web API client: An example implementation of the C# SDK for Anthropic…Anthropic Claude 3, a recently emerged rising star among LLMs, has exceptionally high performance and surpasses GPT-4! I am greatly…Mar 241Mar 241
Yoshifumi KawaiR3 — A New Modern Reimplementation of Reactive Extensions for C#Recently, I officially released R3 as a new implementation of Reactive Extensions for C#! R3 is named as the third generation of Rx…Mar 52Mar 52
Yoshifumi KawaiIntroducing Utf8StringInterpolation: Optimizing UTF8 String Generation in C#We are excited to announce the release of a new library, Utf8StringInterpolation! This library specializes in generating and writing UTF8…Oct 16, 2023Oct 16, 2023
Yoshifumi KawaiIntroducing the PrivateProxy Library Utilizing .NET 8 UnsafeAccessorI am excited to announce the release of the PrivateProxy library. In essence, it is a library that provides access to private…Sep 25, 2023Sep 25, 2023
Yoshifumi KawaiModern High Performance C# 2023 EditionI recently spoke at CEDEC 2023, the largest game developer conference in Japan. The topic of my talk was about C# performance, drawing on…Aug 30, 2023Aug 30, 2023
Yoshifumi KawaiYetAnotherHttpHandler, new HTTP/2, gRPC Client for Unity and .NET FrameworkCysharp has released a communication network client mainly for Unity, supporting HTTP/2, gRPC, and MagicOnion.Jul 31, 2023Jul 31, 2023
Yoshifumi KawaiMagicPhysX — A Cross-Platform Physics Engine for .NETI’m excited to announce the release of a new library, MagicPhysX! It’s a physics engine designed for use with .NET, and as its name…Jul 4, 2023Jul 4, 2023